This period allowed us to analyze the behavior of tens of thousands of new players! We wanted to know what worked in Incarnam and what was obsolete. Initial work was therefore done with early player data collected over a period of several weeks before we designed the new introduction to Dofus Touch. Although the Incarnam area has a unique atmosphere, it proved to be tedious. We had already worked on Incarnam in 2017 to introduce the lairs (link to lairs) but after multiple data studies on the behavior of new players, we came to the conclusion that the beginning of the game wasn't adequate. And what better way to take the next step than to start from a solid foundation? DOFUS Touch may be six years old, but we still have many plans to develop it further in the coming years. The first is simple: Dofus Touch is growing, with an increasing number of players and a desire on our part to provide a more mobile experience. Great question! And we have several answers. A story with higher stakes, new equipment designed for all element types, the ability to try out other classes… We have identified many areas for improvement, and we will use this Devblog to give you a preview of what you can expect to find in the next Dofus Touch update! As the initial experience on a mobile device is so important for a new player, and because Dofus Touch has such a variety of deep game mechanics, we felt we needed to make some big changes to give more help to new players.
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